Ue4 Crashes after FBX REIMPORT
Have an Problem, when i REIMPORT my FBX MESH it always CRASH on 4.14.3.
Hope Someone can Help me, because it worked whitout problems in older Versions.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\Containers/Array.h] [Line: 634] Array index out of bounds: 20 from an array of size 20
So i got Solved it by Myself, my Model Programm have Tags
there are UVW, Tags and Phong Tags for Smoothing Angels, all of the TAGS need to be first, and later than Texture Tags
MorphTag,SkinTag,Tex,Tex,Tex,Tex,Phong,UvwTag,etc <-- Crash
MorphTag,SkinTag,Phong,UvwTag,Tex,Tex,Tex,Tex,etc, Works whitout Problems!
The Solution is just NO TAGS After MaterialsTags.
but thanks for ya Answer!
I've had this before, and the only way around this was to reexport the file then try to reimport. If it still doesn't work, try deleting the .uasset for the model, and importing it again.
Make sure you're on the latest FBX exporer version as well.
answered Feb 06 '17 at 07:27 AM
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