Ue4 Crashes after FBX REIMPORT

Hey!

Have an Problem, when i REIMPORT my FBX MESH it always CRASH on 4.14.3.

Hope Someone can Help me, because it worked whitout problems in older Versions.

Greets


Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\Containers/Array.h] [Line: 634]
Array index out of bounds: 20 from an array of size 20

I’ve had this before, and the only way around this was to reexport the file then try to reimport. If it still doesn’t work, try deleting the .uasset for the model, and importing it again.

Make sure you’re on the latest FBX exporer version as well.

So i got Solved it by Myself, my Model Programm have Tags

there are UVW, Tags and Phong Tags for Smoothing Angels, all of the TAGS need to be first, and later than Texture Tags

so

MorphTag,SkinTag,Tex,Tex,Tex,Tex,Phong,UvwTag,etc ← Crash

http://puu.sh/tRmCI/6f42ca5c75.jpg

MorphTag,SkinTag,Phong,UvwTag,Tex,Tex,Tex,Tex,etc, Works whitout Problems!

http://puu.sh/tRmB0/6c45f0d5db.jpg

The Solution is just NO TAGS After MaterialsTags.

but thanks for ya Answer!