How do I increase shadow strength at a distance?

I’m trying to find a lighting solution for my world. DFAO documentation says it looks bad on large static meshes so I believe this would rule out mine because the world sections are large and are a Runtime Mesh Component. Using a point light that I’ve extended to shine further away but I’ve had to modify it’s settings in strange ways to get this result. For one, I’ve cranked the shadow bias up because otherwise I only get odd shadow artifacting. The problem I’m running into now is the shadow intensity. It’s only strong when the object is close to the light source. Since the distance is pretty great it leaves a large area for a change in shadow strength. The platform at the bottom received the sphere shadow and because the sphere is close to the light source (out of frame above the sphere) it looks darker. Whereas the platforms shadow that it cast onto the floor below is very faint. While this makes sense sort of, I think the effect is too dramatic. I would prefer the ball shadow to only be marginally darker. The worst part is when an object clips into the floor, there is a complete absence of a shadow. Some insight as to what is going on would be greatly appreciated.