How do i make a bullet explode on impact with a wall or player, not a turret
I am working on a game that has a turret that shoots massive bullets at the player.
Now what I want the bullet to do is whenever it hits something that is not a turret to explode. The reason for this is right now whenever the bullet spawns it blows up right away as I believe it's colliding with the turret
How would I check to see if it's colliding with something other than the turret? (I would like this to work in a blueprint). I have seen similar questions but I can never get them to work with what I need. The bullet always ends up ignoring everything and just fazing through objects.
In short. How can I make the bullet explode on impact with something other than the turret?
asked Feb 06 '17 at 12:31 AM in Blueprint Scripting
the creator of games
Use a check branch from the Event Hit or Event Begin Overlap to check if the Other Actor is a turret, if it is do nothing/leave the logic for true blank, and if false run the logic to explode etc.
answered Feb 06 '17 at 12:34 AM
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