Radial damage not applied to static mesh

I have a projectile that causes radial damage with falloff and it properly applies damage to everything that has its mobility set to “movable” but I have one object that has its mobility set to static that does not recieve damage. I know that the visibility channel is not an issue and it is properly applying damage to all other actors. When I change the actor to movable it receives the damage event. Does anyone know how I might apply radial damage with falloff to actors set to static?

I know this is late, but it seems like radial damage only applies to objects that simulate physics, which you can’t do with “Static” objects because they can’t change in game. HOWEVER, you can set the object as “Stationary”. Stationary objects don’t move, but they can still simulate physics since they can change in game. As such, you can apply radial damage to them.

  • Static means that the object can’t be changed in game.
  • Stationary means that the object can be changed in in game, but not moved. This is what you need to be able to apply radial damage with falloff to actors that don’t move.
  • Moveable means that the object can move and be changed in game.