How can I make Blobby Particle Effects?
Take a look here: Metaballs Proof of Concept
I have started working on integrating metaballs into UE4 and like all my stuff, the code will be freely available for anyone to use once i am complete. Right now it functions, performance is not the best, still requires some optimizations, I want to also include a path that uses the Compute Shader and Tessellation. Will continue to update as I make progress. Although unfortunately this is not my highest priority, it is mainly a side project.
answered Jun 13 '14 at 07:09 AM
These are metaballs - there is no way to achieve this with the stock Unreal tool set. If you wanted to achieve this, you'd firstly have to build geometry shader support, then you'd have to implement the supporting code and a geometry shader for it. It's not a particularly easy task since it involves working directly with the rendering code.
answered Jun 13 '14 at 05:10 AM
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