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Tilemap Pixels Blur/Shift During Camera Movement

I've encountered an issue where pixels on a tilemap will shift/blur during camera movement. The issue presents like motion blur, but when I disable motion blur in the project settings, the camera, and the post process volume, and use console commands to set motion blur and post processing to zero, the issue persists.

I'm using a slightly modified version of the C++ 2D sidescroller template with custom assets. I've tried screen/video capturing the issue, but no luck. I considered it could be an issue with my monitors, but I've tried out several pixel art style games, and no similar issues present themselves during motion.

Product Version: UE 4.14
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asked Feb 06 '17 at 06:32 AM in Rendering

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Noros
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sounds like temporalAA. change it to FXAA in the project settings.alt text

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answered Feb 06 '17 at 10:49 AM

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[PB]Aphexx
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avatar image Noros Feb 09 '17 at 05:26 AM

Thank you! Unfortunately, I already have the Anti-Aliasing Method set to "None" in the project settings. I tried disabling AA via a console command as well, but no luck with either sadly.

avatar image [PB]Aphexx Feb 09 '17 at 06:21 PM

hmm. can you make a vid?

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