Does anyone have an idea whether the material with the texture applied to it scales as I scale the model inside UE4? As in the imported model is tiny and I apply a 100x scale on all the axes, would the texture scale and lose resolution and become blurry or are there optimisations in place to account for that?
asked Jun 13 '14 at 05:36 AM in Rendering
Scaling the model will not affect the material. Scaling the model up is the same as moving the camera closer to it as far as the material goes. It can still become blurry
If you wish to scale the material you can use the TexCoord material node to change the Tiling. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Coordinates/index.html#texturecoordinate
The best practise is probably to try and make sure everything is modelled to scale from the start though :)
answered Jun 13 '14 at 09:58 AM
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