Root motion issues when spawn from BP

Hi everyone,

I have a character blueprint which use root motion. It works as expected when I have an instance of the character within my level (before start), but the root motion is not applied when I spawn this character from a blueprint.

The one in the right is directly added in the level from the editor. The other one is spawn form a BP.

Does anyone has an idea ? I didn’t find anything on the web so far.

Thanks for reading. Best regards.

Found out that the DefaultLandMovementMode was not set properly when I spawn my Character from the BP. Setting it manually again to “Flying” made the root motion works again.

I’ve report the “bug?” here just in case.

Best regards.