Can't make camera follow a ball without it also rolling around the ball or otherwise not working.

I want a camera to follow a spherical pawn. I’m moving the pawn with torque. I’ve been butting my head against this simple wall for hours, and I just want the camera to follow the ball. Please tell me what I am missing here.

I have tried the following combinations of settings:

SpringArm is a child of pawn’s collision
a) “”, SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera is static.

b) “” , SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera is static.

c) “” , SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera is static, but also too high to see the field.

d) “” , SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera is static, but also too high to see the field.

SpringArm is a child of pawn’s mesh
e) “”, SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera rotates with the ball (very disorienting!)

f) “”, SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera rotates with the ball

g) “”, SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera’s facing is static, but its location rotates with the ball

h) “”, SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera’s facing is static, but its location rotates with the ball

I have copied the blueprint from the rolling ball template identically now, and it still won’t work properly, I cannot for the life of me identify what detail is different. Please help me.