I want a camera to follow a spherical pawn. I’m moving the pawn with torque. I’ve been butting my head against this simple wall for hours, and I just want the camera to follow the ball. Please tell me what I am missing here.
I have tried the following combinations of settings:
SpringArm is a child of pawn’s collision
a) “”, SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera is static.
b) “” , SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera is static.
c) “” , SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera is static, but also too high to see the field.
d) “” , SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera is static, but also too high to see the field.
SpringArm is a child of pawn’s mesh
e) “”, SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera rotates with the ball (very disorienting!)
f) “”, SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is unchecked.
Results: The camera rotates with the ball
g) “”, SpringArm’s “Use Pawn Rotation Control” is unchecked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera’s facing is static, but its location rotates with the ball
h) “”, SpringArm’s “Use Pawn Rotation Control” is checked, Camera’s “Use Pawn Rotation Control” is checked.
Results: The camera’s facing is static, but its location rotates with the ball