So I created a pawn you posses which contains a 3D widget overlaid on a static mesh actor, I setup a interaction component to go off a trace Chanel component and the interaction source is the mouse now the debug follows the mouse and the UMG widget buttons detect a hover but when i click my left mouse button nothing happens.
Ive attempted to Recreate the Widget and blueprint and had no luck.
bump bump.
How do you detect hovering event though?
I solved this turns out in my project settings Ii had use mouse as touch Checked so it was ignoring standered clicks