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Simplest way to modify the engine code?

Ok so I have a very specific issue that can (potentially) be fixed with a small modification to the engine code, specifically, forcing a variable to be always true in the Static Mesh serialization.

I looked into making a plugin for this but it seems both tedious and necessary for the changes I want.

So the question is: what is the simplest way to modify the engine code? I feel kind of lost here. It seems it should be pretty easy but I cannot figure it out. I have already made some custom C++ classes but this is different. Is there a way I can just tell Visual Studio to Rebuild the engine with modification I made?

Thanks in advance!

Product Version: UE 4.14
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asked Feb 06 '17 at 06:36 PM in C++ Programming

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The easiest way might be cloning the Engine from Github and changing whatever you want to change and compile it.


Another approach might be creating a custom Engine, this is a short tutorial:


I hope it helps.

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answered Feb 06 '17 at 09:04 PM

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Bionic Ape
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