Simplest way to modify the engine code?
Ok so I have a very specific issue that can (potentially) be fixed with a small modification to the engine code, specifically, forcing a variable to be always true in the Static Mesh serialization.
I looked into making a plugin for this but it seems both tedious and necessary for the changes I want.
So the question is: what is the simplest way to modify the engine code? I feel kind of lost here. It seems it should be pretty easy but I cannot figure it out. I have already made some custom C++ classes but this is different. Is there a way I can just tell Visual Studio to Rebuild the engine with modification I made?
Thanks in advance!
asked Feb 06 '17 at 06:36 PM in C++ Programming
The easiest way might be cloning the Engine from Github and changing whatever you want to change and compile it.
Another approach might be creating a custom Engine, this is a short tutorial:
I hope it helps.
answered Feb 06 '17 at 09:04 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here