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Reflection change on view

Hi all , I cant figure out what is this. I have a simple cube or anything with a material with max reflections and 0 roughness, so it became something like a mirror or chrome.

I place next the object a "sphere reflection catcher" and i make sure that he influence the object. So all seems work well...

But when i look at the reflections of the object i found changes in the image reflected and in the brightness, and even some full black area Just looking a little more up or right , reveal something like a "fresnel effect" that change based on the view.

Can i fix this phenomenon?

alt text

Product Version: UE 4.14
ref_test.jpg (241.9 kB)
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asked Feb 06 '17 at 07:30 PM in Rendering

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