Reflection change on view
Hi all , I cant figure out what is this. I have a simple cube or anything with a material with max reflections and 0 roughness, so it became something like a mirror or chrome.
I place next the object a "sphere reflection catcher" and i make sure that he influence the object. So all seems work well...
But when i look at the reflections of the object i found changes in the image reflected and in the brightness, and even some full black area Just looking a little more up or right , reveal something like a "fresnel effect" that change based on the view.
Can i fix this phenomenon?
Follow this question
Once you sign in you will be able to subscribe for any updates here