[Closed] Blutility Editor Functions vs UEditorEngine
I was wondering if there are plans to improve/increase the Editor functions available through Blutilities.
With the existing functions (https://docs.unrealengine.com/latest/INT/BlueprintAPI/Development/Editor/index.html) I am limited to casting selected actors and running functions on the actors themselves.
I'm hoping to be able to write some editor tools and get some of these functions available:(https://docs.unrealengine.com/latest/INT/API/Editor/UnrealEd/Editor/UEditorEngine/index.html)
With a few more Editor specific functions, I would be able to write tools to help facilitate level cleanliness, streaming map contents, world outliner readability, automated optimization support tools, etc.
Thanks in advance,
The question has been closed Feb 06 '17 at 08:05 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
This is a topic that I care a lot about but I'm afraid there are no short-term plans to expose more existing functionality to Blutilities. It's certainly desired and going forward we are trying to build new editor APIs as reflected/Blueprint-aware as they are made.
You should be able to expose most things pretty easily using a UBlueprintFunctionLibrary subclass wrapper, and feel free to submit what you come up with and we'll try to merge it in and maintain it going forward.
Cheers, Michael Noland
answered Feb 06 '17 at 08:05 PM
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