Can you convert procedual mesh to static mesh in c++ or blueprint
If anyone can be of help that would be amazing!!
So i have a large procedural mesh that i have created and i want to make it a static mesh instead of procedural so my materials work better, how do i go about doing this whilst at run time?
Any help or ideas would be greatly appreciated
asked Feb 06 '17 at 09:05 PM in Using UE4
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