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Array in custom C++ events for Blueprint

I'm trying to output an array from a custom event that I made in C++ but when I add in the array it never shows up in Blueprint.

alt text

Switch it to blueprintcallable and no problem. Switch it to an int is also fine.

What is the correct C++ .h to make this work? Is it possible?

     UFUNCTION(BlueprintNativeEvent, Category = "SteamFunctions")
         void LeaderboardScoresFound(TArray<int32>& Scores);
         virtual void LeaderboardScoresFound_Implementation(TArray<int32>& Scores);

Product Version: UE 4.14
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asked Feb 07 '17 at 12:05 AM in C++ Programming

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RyanGadz
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the only difference is the "const" which CAN'T be used in the implementation

   UFUNCTION(BlueprintNativeEvent, Category = "SteamFunctions")
         void LeaderboardScoresFound(const TArray<int>& scores);
         virtual void LeaderboardScoresFound_Implementation(TArray<int>& scores);

alt text

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answered Feb 07 '17 at 01:05 AM

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RyanGadz
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