x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there a limit for CapsuleComponent?

Hi,

I made a Blueprint for a RobotWarrior to be used in a ShooterGame-like Setting. The Bot inherits from ShooterBot.h and it works quite well. But I found some issues with dimensions of CapsuleComponent. If I choose a capsule radius to include the Machine-Guns, the radius will be approxim. 190 and the Capsule degenerates to a sphere. Now the bot refuses to move. I thought it might be due to his weight, which is calclulated by the Capsule (I guess) to be nearly 4tonnes.

If I set the capsule to something "humanoid" like 155 x 100 the navigation is working as expected, but as you already guessed, it gets stuck to obstacles with the Machine-Guns, which are now ouside of the capsule. I already changed the maximum possible dimensions for an agent in the NavMesh-Properties, but this didn't solve the issue.

alt text

Has anybody had a similar problem? Many thanks in advance and greetings ricky

Product Version: Not Selected
Tags:
more ▼

asked Jun 13 '14 at 09:06 AM in Blueprint Scripting

avatar image

ricky
6 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Capsule components aren't perfect, but they are good enough in this case for handling movement through an environment. For more complex collision, you probably want to take a look at using something like a physics asset. https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/index.html

more ▼

answered Jun 13 '14 at 09:59 AM

avatar image

ambershee
603 23 30 52

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question