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Texture/Mesh Seams Breaking/Splitting Edges

I don't know if it's my mesh or if it's my texture.

How can I remove this line that goes all across my mesh and texture?

Product Version: UE 4.14
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asked Feb 07 '17 at 02:39 AM in Rendering

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gogogad
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2 answers: sort voted first

It's a bit little info to go by, but it seems to me that this is an issue of your UV map. I think your texture is fit to your UV islands too closely.

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answered Feb 07 '17 at 02:47 AM

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cridia
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Displacement map ftw

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answered Feb 07 '17 at 03:19 AM

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gogogad
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