Data table asset type names

I have some Texture2ds, static meshes and skeletal meshes in my project that I want to refer to in a csv file.

At link there’s an example for a Texture2D asset type:

5,2000,14,“Texture2D’/Game/Textures/AchievementIcon5’”

I can’t find the proper name for Skeletal, and Static Mesh tyoes, though.

(Thought page would’ve been an appropriate place for it, but it wasn’t there.)

Anyone know what I need to put for static and skeletal meshes?
Ex.:

5,2000,14,“SkeletalMesh’/Game/MeMeshes/Skeleton_Mesh’”

5,2000,14,"StaticMesh’/Game/MeMeshes/Static_Mesh’

I could try all the variations myself, but I figured it’d be nice to have an official list I could refer to.

Thanks for any help!

To create a table column that can accept asset ptr for some type that asset type must have a common parent type.
All texture assets are derived from UTexture and that’s why you can use TAssetPtr to store them.
Unfortunately static mesh and skeleton mesh are not derived from a common parent type other than UObject means that you cannot store them in a single TAssetPtr.

Interesting, I didn’t know . Thanks for the info, lion032, and for explaining it in a very easy to understand way!