Renaming struct member disconnects blueprint pins

Very frustrating to deal with when you have a struct referenced in a hundred places.

Quick video from a fresh project:

Hello ILP,

I was not able to reproduce this issue on our end, I have a couple questions that will help me narrow down your issue:

  1. How did you get the node to pass the struct to the print string
  2. Can you provide still screenshots of your blueprints

Thanks

I placed a struct variable I had created in the blueprint, then I right clicked and split the struct to connect it

Hey ILP,

I have reproduced your issue and logged a report for it here:

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

I just tried in 4.15 preview and it also has the same broken behavior.

Also, renaming a member will auto hide/disconnect pins exposed on SetMembersIn Struct function.