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Renaming struct member disconnects blueprint pins

Very frustrating to deal with when you have a struct referenced in a hundred places.

Quick video from a fresh project:

https://drive.google.com/open?id=0B4TVRLKR0mMMcXJVQmJDZlNQbjA

Product Version: UE 4.14
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asked Feb 07 '17 at 05:04 PM in Bug Reports

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ILP
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avatar image Thomas G ♦♦ STAFF Feb 07 '17 at 09:17 PM

Hello ILP,

I was not able to reproduce this issue on our end, I have a couple questions that will help me narrow down your issue:

  1. How did you get the node to pass the struct to the print string

  2. Can you provide still screenshots of your blueprints

Thanks

avatar image ILP Feb 07 '17 at 10:32 PM

I placed a struct variable I had created in the blueprint, then I right clicked and split the struct to connect it

alt text

struct_bug01.jpg (213.3 kB)
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1 answer: sort voted first

Hey ILP,

I have reproduced your issue and logged a report for it here:

https://issues.unrealengine.com/issue/UE-41743

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

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answered Feb 08 '17 at 02:34 PM

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Thomas G ♦♦ STAFF
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avatar image ILP Feb 08 '17 at 04:28 PM

I just tried in 4.15 preview and it also has the same broken behavior.

avatar image ILP Feb 08 '17 at 07:33 PM

Also, renaming a member will auto hide/disconnect pins exposed on SetMembersIn Struct function.

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