Media texture as normal map
for a project i will need to use an animated normalmap. There are quite a lot of frames involved so going the material flipbook route isn't exactly my first choise.
i went ahead and exported all of the animated normal map frames to an mp4 and threw it at unreal via the media player framework. it actually does work - but since i am not able to set the media texture to sampler type "normal", it is being displayed/handled incorrectly.
does anyone know a workaround for this? help is much appreciated!
asked Feb 07 '17 at 06:00 PM in Rendering
The only workaround right now is to modify the Engine code. You can remove the Compression category in the hidecategories attribute of UMediaTexture. The "Compression Settings" drop-down box will then be visible in the texture editor. I fixed this for 4.16.
answered Feb 07 '17 at 10:13 PM
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