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Media texture as normal map

Hey everyone,

for a project i will need to use an animated normalmap. There are quite a lot of frames involved so going the material flipbook route isn't exactly my first choise.

i went ahead and exported all of the animated normal map frames to an mp4 and threw it at unreal via the media player framework. it actually does work - but since i am not able to set the media texture to sampler type "normal", it is being displayed/handled incorrectly.

does anyone know a workaround for this? help is much appreciated!

Product Version: UE 4.14
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asked Feb 07 '17 at 06:00 PM in Rendering

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a_prototype
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The only workaround right now is to modify the Engine code. You can remove the Compression category in the hidecategories attribute of UMediaTexture. The "Compression Settings" drop-down box will then be visible in the texture editor. I fixed this for 4.16.

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answered Feb 07 '17 at 10:13 PM

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