Media texture as normal map

Hey everyone,

for a project i will need to use an animated normalmap. There are quite a lot of frames involved so going the material flipbook route isn’t exactly my first choise.

i went ahead and exported all of the animated normal map frames to an mp4 and threw it at unreal via the media player framework. it actually does work - but since i am not able to set the media texture to sampler type “normal”, it is being displayed/handled incorrectly.

does anyone know a workaround for this? help is much appreciated!

The only workaround right now is to modify the Engine code. You can remove the Compression category in the hidecategories attribute of UMediaTexture. The “Compression Settings” drop-down box will then be visible in the texture editor. I fixed this for 4.16.