New Project Not Compiling - Do I need admin rights?

I am an undergraduate researcher in a laboratory and am planning to switch from Unity to Unreal for simulating physical environments. I own Visual Studio Professional 2013, and Unreal Engine 4.14.3. I am already running into issues by just creating a new project. Here is my process for creating the new project:

-Open Unreal Project Browser

-C++ → Basic Code. No Starter Content, Scalable 3D/2D quality, for Desktop/Console

-Wait for code to compile, and…

Compilation fails right off the bat. I’ve attached an image (and text) of the compilation failure. Note: I do not have admin privileges on this computer (those privileges are given only to the supervisor and one or two other engineers). Do I need local admin for my machine to compile Unreal code and to build games?

Image:

Text:

Running C:/Unreal/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe SimulatorTwo Development Win64 -project="C:/SimulatorTwo/SimulatorTwo.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for SimulatorTwoEditor
  Running UnrealHeaderTool "C:\SimulatorTwo\SimulatorTwo.uproject" "C:\SimulatorTwo\Intermediate\Build\Win64\SimulatorTwoEditor\Development\SimulatorTwoEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for SimulatorTwoEditor in 2.495812 seconds
@progress pop
Performing 7 actions (4 in parallel)
[3/7] Resource ModuleVersionResource.rc.inl
[2/7] Resource PCLaunch.rc
PCH.SimulatorTwo.h.cpp
SimulatorTwo.generated.cpp
SimulatorTwo.cpp
SimulatorTwoGameModeBase.cpp
[7/7] Link UE4Editor-SimulatorTwo.dll
   Creating library C:\SimulatorTwo\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SimulatorTwo.lib and object C:\SimulatorTwo\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SimulatorTwo.exp
SimulatorTwoGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameModeBase::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameModeBase@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
SimulatorTwo.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameModeBase::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameModeBase@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
C:\SimulatorTwo\Binaries\Win64\UE4Editor-SimulatorTwo.dll : fatal error LNK1120: 1 unresolved externals
ERROR: UBT ERROR: Failed to produce item: C:\SimulatorTwo\Binaries\Win64\UE4Editor-SimulatorTwo.dll
Total build time: 54.40 seconds

What am I missing?

Answered. Downloaded Visual Studio 2015 and everything works fine.