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Import from Daz3D 4.9 without 3DS Max?


I'm a Daz Studio user and I am not at a point where I can afford to get a software like 3DSMax or Zbrush, but I really want to use the characters I've spent a large amount of my time designing in the Unreal Engine. I have so far tried a mixamo import and a direct fbx import, and while both import into the engine well, the fbx import's physics assets and materials are distorted, and retargeting animations for the mixamo import made the character disappear halfway into the floor, even though the animation worked. Hair physics and clothing physics also don't transfer over. Does anyone have any ideas?

Product Version: UE 4.14
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asked Feb 07 '17 at 06:57 PM in Using UE4

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Blue Pulse

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