Import from Daz3D 4.9 without 3DS Max?

Hello.

I’m a user and I am not at
a point where I can afford to get a software like 3DSMax or Zbrush, but I
really want to use the characters I’ve spent a large amount of my time
designing in the Unreal Engine. I have so far tried a mixamo import and a
direct fbx import, and while both import into the engine well, the fbx
import’s physics assets and materials are distorted, and retargeting
animations for the mixamo import made the character disappear halfway into
the floor, even though the animation worked. Hair physics and clothing
physics also don’t transfer over. Does anyone have any ideas?