Apply Damage to Destructible mesh not working
In my project simple Apply Damage from projectile to Destructible Mesh not working as I expected. I can break destructible mesh with Apply Radial Damage only, not Apply Damage. I was sure simple Apply Damage should work and I think it's better for performance.
Maybe I missed some settings or just this should be only with radial damage?
ok, answer is, with destructible mesh only point or radial damage working, not 'clear damage'. Let's say this is enough for answer.
answered Feb 19 '17 at 06:28 PM
Try this out on your DM actor. If you have a DM with multiple depths you may want to cast to the component of the DM that was hit first.
answered Feb 08 '17 at 07:27 PM
This is my code for a toy tank game with the first photo being the bullet checking what object it hit and applying damage to the object. the second photo is the tank object taking the damage and - from overall health. hope it helps
answered Feb 08 '17 at 07:39 PM
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