Unable to Open Unreal: "Assertion failed: Template..."
Working in 4.13, I am getting a crash that leaves me unable to open my project on the next time I go to open it (it works fine until I close it, but will corrupt with next open). This seems to happen anytime I have an actor or component reference one of my enemies and need to select the class from a dropdown menu. So creating a node (even without connecting it) for SpawnAIFromClass, or GetAllActorsOfClass, or having an Actor reference as a property in a bp will all cause the project to crash on next load. However it does not crash if I reference my Base Enemy Class or ACharacter.
So for example if I call SpawnAIFromClass:
Finally, I was previously calling this in an enemy spawner, and that has worked fine. It is only now that I'm trying to do a few spawns through scripted events that I'm having trouble, but I don't know what's changed. Obviously I can't repro this in a clean project, but if anyone can help or steer me in the right direction, it would be much appreciated.
Here are the top lines of the crash log:
asked Feb 07 '17 at 08:21 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here