Is there a limit on how many Blendshape/Morph can be blended together at run time in a single Animation?
Let's say you have 80 Blendshapes in your Facial setup and your animation turn on, at different degree, 30 of them at one point in your animation does Unreal stop calculating the Blended result of those shapes after a specify number and my pose will be made of a reduce set of shapes? Thank you
asked Feb 07 '17 at 10:12 PM in Using UE4
We have 348 blendshapes on one skeletal mesh. Works ok so far :)
answered Jan 29 '18 at 10:38 AM
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