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How do I disable the right click menu on editable text boxes?

How do I stop this "Modify Text" menu showing when the player right clicks inside an editable text box widget?

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asked Feb 07 '17 at 11:02 PM in Blueprint Scripting

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Solus Peregrine
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avatar image Carluw Feb 08 '17 at 02:04 PM

Is so weird. does is it not the editor mode ? That kind of menu should not appears in the play mode

avatar image Solus Peregrine Feb 08 '17 at 02:17 PM

This is in "Play in standalone game" mode but it also happens in "Play in selected viewport" mode too.

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Hi Solus Peregrine ,

This is not a bug. You can disable the ContextMenu by selecting your EditableBox in the UMG designer and unchecking the AllowContextMenu variable.


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answered Feb 08 '17 at 08:11 PM

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avatar image Solus Peregrine Feb 08 '17 at 09:41 PM

Hi project.gheist, I forgot to mention that this is on version 4.10, I'm not sure but I found a change log that says that option was added in 4.11. Is there no way around this for 4.10?

avatar image project.gheist Feb 08 '17 at 09:47 PM

This feature indeed got added in 4.11. A workaround/dirty hack would be to do the following at the top of the function SEditableText::SummonContextMenu in SEditableText.cpp to disable the functionality in cooked builds;

avatar image Solus Peregrine Feb 08 '17 at 09:57 PM

That's perfect, cheers

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