How to read Game/Render thread performance?
I'm working on performance analysis on Android phone, there's something I can't quite understand.
According to data I got from "stat startfile/stopfile", my games performance was like this.
As you can see, GameThead took far longer time than RenderThread. When I saw this at first I thought this was typical GameThread bottleneck case.
But there's "Frame Sync Time" which took 8.6 ms!!
What should I make of this? Is this GameThread bottleneck or RenderThread bottleneck?
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