x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Emission material on wall

Hello all,

I am trying to build a wall with emission material over it. The emission will be like the attached pic with this post. I don't know how to make those multiple points on the wall which should be emitting light. Can somebody help me that what I actually need to do to achieve the wall like in the attached picture?

regards, alt text

Product Version: UE 4.14
Tags:
emit.jpg (798.6 kB)
more ▼

asked Feb 08 '17 at 09:52 AM in Using UE4

avatar image

CreativeArch
5 3 6 9

avatar image 01dovahkiin009087 Feb 08 '17 at 06:16 PM

Well do you have a texture that has multiple points like this one?

avatar image CreativeArch Feb 08 '17 at 06:32 PM

Nope I don't have but can make or get it. How would texture with multiple points like that can help in making what I;m trying to do?

avatar image 01dovahkiin009087 Feb 08 '17 at 07:37 PM

Because then you can copy the texture, turn it black and white then set that into the emission node in your material. Or something pretty close to that, which will give you that effect.

avatar image CreativeArch Feb 08 '17 at 07:45 PM

Ummm , not sure if that will work but will give it a try. So like just create this tour of texture and plug it into the emission node for what material?

avatar image 01dovahkiin009087 Feb 08 '17 at 08:12 PM

This is what that does. I just made a few random dots in photoshop, then made the material.

[1]: /storage/temp/125452-highresscreenshot00000.png

aa.png (448.2 kB)
avatar image 01dovahkiin009087 Feb 08 '17 at 08:16 PM

Just beware that if you have bloom enabled, this will enhance the effect.

avatar image CreativeArch Feb 09 '17 at 04:44 AM

Thanks alot , this is cool way to do it. You have saved me alot of headache :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question