problem in get surface height
good evening. I followed this tutorial to get water surface world z position but i got problem.
BP class :
editor setup:(camera is sceneCapture2D and plane is HeightMapReader BP actor) ]
after i started the game, sphere floated on water surface but not sync and result was very awful. how can i get water height exact position base object location?
asked Feb 08 '17 at 10:46 AM in Using UE4
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