I have an actor that I need to move around an area using the targets I placed. I have created a NanMeshBoundsVolume that defines the area I need it to move in. I also have set up 5 target points that I want the actor to move between at random. I think I have it mostly set up but I have never made any AI of any sort before so I am very new to this. Any help is much appreciated.
Hi,
but you ll have to use a AI controller, the actor must be a character blueprint parent, and just use a tree behavior with two tasks, “choose random point” and default taks “move to”
I recommend these videos from Official youtube channel
Put your 5 target points into an array and then use [random int from range] to randomly GET a target. Start moving your guy towards it and when it’s in range, run your logic again to generate a new destination.