ERROR: Attempt to build against HLSLCC on unsupported platform Android

Could not launch game to connected Android device.

It sends the follow error:

ERROR: Attempt to build against HLSLCC on unsupported platform Android

RicardoEPRodrigues,

It seems as though you may have built SCW before you had the Android Platform setup. If you’ve done that, it wouldn’t have built the Android as a target. Rebuilding the SCWW should fix the issue.

Let me know, thanks!

I recompiled the SCW and it still gives me that error.

But I created other projects where it works, I’ll try to move the assets from one to the other and see if that solves the problem.

It appears to work on new projects with the assets imported.

But I don’t want to recreate the whole project, what can I do?

Either delete the Intermediate and Saved folders from the project folder and see if that helps refresh the issue or you could you migrate the project from one to another. Have you tried either of those?

Thank you [][1]. Migrating to a new project did the job, but I feel that had this happened on a bigger project and it would create a lot of problems.

https://answers.unrealengine.com/users/16394/-s.html

hi, i meet the same question. i change the ue source , remove the MinimalAPI from UMovieSceneEventTrack, and also add some like SEQUENCER_API to many class, and i inhert those class for my project, but, when i package, i get the same error. how can i slove it? thanks .

thanks, I solve it.