Shipping Build Garbage Collect Bug (-NoVerifyGC doesn´t work)

Hi there, i´ve noticed a bug in UE4.14.3

Wehen doing a shipping build there is a noticable lag after 60 seconds. The cause is the garbage collector.
I´ve tried “-NoVerifyGC” in shipping build but it doesn´t work.

When doing a development build the -NoVerifyGC argument works fine.

Can you provide a hotfix for this issue for the 4.14 release please?

Grafix,

I have ran this argument in 4.14 and 4.13 and have not noticed a lag. Could you please explain further what you’re doing? Could you provide reproduction steps, and possibly any logs that may be helpful?

Looking forward to hearing back from you, thanks!

hi there…

I hope i can send some more information next week when i am at work again.

I forgot to say that we are developing for the htc and the lag was clearly noticable on the when wearing it.
Without the i think the fps are too high to notice any lag :slight_smile:

Our project runs on 90 FPS all through but at 60 seconds there is this heavy lag for about 1 second

Hello Grafíx,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,

i have respond last week :slight_smile:

The Lag is only noticiable when using a HMD device

I have been unable to reproduce this issue on our end. Could you provide a detailed list of steps to reproduce this issue on our end? Could you also provide screen shots of any blueprints/settings that may be involved with this issue?