Controller jitters, its shadow doesn't
Hi, I'm working on an exterior vr scene with foliage and fully dynamic lighting. Since I've added grass instanced foliage, when looking at it the controller jitters a lot, like the game runs at 15-20 fps. But it runs at 40-50 and the headset nor the image jitter. I've noticed that the controller's shadow doesn't jitter at all and it's movement is fluid.
I managed to optimize the foliage (downed from 30k to 2k meshes) but it doesn't change anything. I tried both 4.14 and 4.15 versions, also forward shading made me earn 10-15 precious fps, but dynamic shadows only work in 4.15 with forward rendering for now.
Actually looking at the grass the game runs (in 4.15 editor) at 60 fps (16ms). In VR at 45fps (20-22ms).
Any idea about how to correct this ? Should I remove more grass ? Is there any way to use foliage in VR in a realistic way for a lawn ?
Thanks a lot
try ticking "disable low latency update" on the Details panel for the motion controller components
answered May 11 '17 at 12:55 AM
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