Spawning Random AI

Hi,
Quick Question that may not be so quick.

So i would like to be able to have ships flying overhead, and there be a variation on what ships spawn and where they go. I thought that procedurally would probably be the easiest way to go about it. So i created an enumeration and labeled it for each ship, then went to my AI Pawn Bp and began coding. There apparently isn’t a random select node, which sucks. But honestly I’m not sure where i would have went after that anyways. Does anyone have any ideas?

This is what I have so far. Am I headed in the right direction at least?
Also, is spawning a skeletal mesh even practical in terms of performance, as long as i destroy it once its out of player view?

Thought I’d update and see if this is correct there on the left?
Problem is that there’s no way to track it until i build the logic for the AI

Something I did learn is that doing this in construction script is an awful idea. Caused my whole computer to freeze. I thought doing it there would help, but i was definitely wrong.