Set by reference macro plugged to a select node will cause cook failure
If you connect a macro that sets a variable by reference to a select node it will work in the editor build. When trying to cook the game, it will cause an error and fail the cook.
It would be great if this could be fully supported. Unless there is another way to do the same thing?
This is a small example, but it would be really handy to be able to use this with select nodes that have a greater number of input options.
I was able to reproduce this issue on our end. I have written up a report and I have submitted to the developer for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.
Make it a great day
answered Feb 08 '17 at 09:48 PM
Rudy Q ♦♦ STAFF
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