I would like a Ragdoll to stick to the surface of a (moving) StaticMesh.
However, once RagdollPhysics is enabled, the SkeletalMesh no longer AttachesToComponent, and enabling physics once it is attached makes it unstick.
The closest I got was to make the CollisionCapsule stick instead, and use a EventTick to set the position of the Ragdoll, but this is jittery and RagdollPhysics stops working as intended.
Could anyone point me in the right direction?