[Bug] Component transform updating

Not sure if this has been reported already, but: Skeletal Mesh Component transform information doesn’t show in realtime in the Component editor in a Blueprint.

Repro:

  1. Open MyCharacter Blueprint
  2. Scroll to the bottom of the Details panel and update the Relative Scale 3D, Location or Rotation to something new
  3. No changes are reflected in the viewport on the right hand side. You have to close the Blueprint and re-open it to see the change

Hi Matt,

Thank you for your report. I have investigated this issue and could reproduce it. I have created an error report and submitted it to our bug database. If you encounter any more unexpected behavior, please let us know and we will be happy to help you.

Thanks,

Alexander