Buged movement when combining Paper 2D Character with interp to movement component

I think I have found a bug that appear in a specific situation involving paper 2D character blueprints with the interp to movement component. Specifically when using interp to movement to move up and down.

Here are the steps you need to follow to replicate the issue. (I did this in the 2D sidescroller example)

  1. Create a new Paper Character Blueprint (Must be a paper character blueprint as apposed to a regular character blueprint)

  2. Make sure the object is set to movable

  3. Add an interp to movement component to it

  4. Click on the newly created component to bring up its details panel

  5. Add 2 members to control points

  6. Leave the first point alone, set the second point on the Z axis to something about 200

  7. Set your duration (I used 5)

  8. Play in Editor to test

If you had the same result as me you will find the actor seems to shake as it moves. This is the only blueprint class I have seen with this issue (Though I have only done this with the Actor, Pawn, Character and 2D character blueprints)

I can record the issue if need be however since I’m busy I am going to leave it for now as I hope the steps above are clear enough.

Hello Gibospartan,

This issue appears to be a duplicate of a post you created earlier. It was marked as resolved there, so we are closing this one as a duplicate.

Please respond on that post if you have any more questions pertaining to this issue.

Thank you,