Editor freezes when starting sequence recording from SButton
If a sequence recording is directly triggered from a slate callback (like SButton) it will freeze the current window so that it does not receive any more events (like clicking stop recording for example ;-) )
However if this is being called through a command (like done in the sequence recorder toolbar it will not freeze the current window.
To recreate just create a plugin with a window and add a SButton with a callback containing the above code. Of course you will have to create the ActorsToRecord array. Click the button and the window wont react to input anymore.
I suggest docking the window in the main unreal editor window for maximum fun and profit.
Thank you for the sample project. When I was trying to reproduce this myself, I think I may have been going a little bit too simple. I was able to reproduce this issue, and have entered UE-41949 to have it investigated further.
I am still looking into the issues that you mentioned in your other post.
answered Feb 14 '17 at 07:21 PM
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