Not understanding VR camera height
When I preview my level in VR the character height is about half of the standard player controller. I'm not understanding this document on how to change it(I'm still new but can work my way around). https://docs.unrealengine.com/latest/INT/Platforms/VR/VRCameraRefactor/index.html Here's the blue print, adjusting "Base Eye Height" on the right does nothing for the VR. A bit frustrating for something that I figured would be pretty easy to adjust.
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