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Bind interface function with delegate

Interface:

 // This class does not need to be modified.
     UINTERFACE(MinimalAPI, BlueprintType)
     class UEventInterface : public UInterface
     {
         GENERATED_UINTERFACE_BODY()
     };
     class AGAME_API IEventInterface
     {
         GENERATED_IINTERFACE_BODY()
     
         UFUNCTION(BlueprintImplementableEvent, category = "Event")
         void OnTestEventHandler(int NewLevel);
     };

Delegate:

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTestSignature, int, NewLevel);
 
 /**
  * 
  */
 UCLASS()
 class AGAME_API ATestGameState : public AGameState
 {
     GENERATED_BODY()
 
 public:
     // Called when the game starts
     virtual void BeginPlay() override;
 
     UPROPERTY(BlueprintAssignable, meta = (DisplayName = "OnTestEvent"))
     FTestSignature OnTestEvent;
 
     UFUNCTION(BlueprintCallable, category = "Event|Level")
     void RegisterEvents();
 };


I wan bind event with interface, like: void RegisterEvents() { OnTestEvent.AddDynamic(UEventInterface, &UEventInterface::OnTestEvent); }

How should I implement, bind the interface function with OnTestEvent

Product Version: UE 4.14
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asked Feb 09 '17 at 02:37 AM in C++ Programming

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roshan_Ex
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