Making a mesh set to "always visible"?
I am attempting to make my character stay visible when moving behind walls (top down view, 45 degree angle). I have a blueprint for changing the opacity of the meshes that cover the character when it moves behind them, but I figure that making the character itself always visible, or giving it an outline or something similar might be better (as I am currently dealing with the problem of all the meshes with a set tag being hidden instead of just the ones the character is behind).
Does anyone know if something like this is possible with materials or the mesh itself?
e: I solved the problem of hiding specific walls through this post: https://answers.unrealengine.com/questions/55897/how-do-you-handle-visibilty-in-a-top-down-game.html
There has been a UDN artcile on how to do this in UDK. Maybe you can adapt it to UE4.
answered Jun 13 '14 at 06:33 PM
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