Shaders compile after nearly every material alteration
Hey! I had the same problem with the 4.1 version of the engine. It got solved, now we have the 4.2 version and it's back again. I am just sitting here, playing with the material editor tools and the engine compiles thousands of shaders...
Zip Download (recommended) https://www.dropbox.com/s/3hbnteox85n8cmz/Unreal%20Engine%204%20Shader%20compilation%20bug.zip
If the video quality is too low I can make a better one!
Okay, I think I solved the problem for me. At the moment it works, I had to deactivate the real time protection of GData for the engine. I guess while it's compiling shaders the engine changes a lot of files, which causes GData to slow everything down.
answered Jun 27 '14 at 10:08 PM
It appears that this is a known issue and it is currently under assessment to find a suitable fix.
answered Jun 21 '14 at 02:49 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here