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How do you loop through a particle system and place particles in specific positions?

Is there some sort of array of all particles in a particle system that i can access and use a for loop on? i need to give each particle a unique position. I've searched all over and found nothing about how to do this, the only thread i found about this was about doing it from an image and i didn't really understand how they were accessing the particles and setting their positions. Could anyone explain how to get the individual particles and place them with vectors/math?

Product Version: UE 4.14
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asked Feb 09 '17 at 02:28 PM in Using UE4

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CyanSlinky
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avatar image veccher Feb 09 '17 at 04:23 PM

as far as i know you can't get an instance to every particle in a particle system, it would be extremally heavy, your computer would die screaming for help. are you sure you really need to do it? if you tell me what exactly you want to do maybe i or someone else can help you achieve your goal.

avatar image NoobsDeSroobs Feb 09 '17 at 04:49 PM

I would be interested in this as well because I need to place a bunch of labels inside spheres inside an actor. I need about 17000 labels.

avatar image CyanSlinky Feb 09 '17 at 05:58 PM

well, I'm attempting to create a procedural spiral galaxy map and i thought that a particle system would be the best suitable option, however i don't think it's possible to create the spiral structure except through some coding, or am i wrong in thinking that? i would really appreciate some help in how i'd go about doing this.

Edit: i found this thread https://forums.unrealengine.com/showthread.php?77214-Free-Particle-Editor-Module-for-Spiral-Galaxies but it doesn't seem to work for the latest unreal version or something. i made a post in that thread that's under approval or something atm. Just wanted to leave this edit here if anyone here can help me and for posterity.

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