Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

I need to wait 5 minutes before Swarm begins to render lighting... why?

Swarm WILL render my lighting. But only after 3-5 minutes of doing something else before hand...

I can't figure out what I need to do to correct this.

The unnecessary wait is driving me mad! As it used to render straight away.

Just before the lighting begins to build, I get this message highlighted in green:

"15:36:58: [PingCoordinator] Determined that we couldn't ping the coordinator 15:36:58: [PingCoordinator] CoordinatorResponding is false 15:36:58: [Interface:TryOpenConnection] Local connection established 15:36:58: [Job] Accepted Job D5CC8388-46C763CD-AAD7BA9A-E2B839F0"

And this one just before that message, highlighted in orange:

"15:36:58: [GetUniqueHandle] Communication with the coordinator failed, job distribution will be disabled until the connection is established 15:36:58: [GetUniqueHandle] Exception: System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond Server stack trace: at System.Net.Sockets.Socket.Connect(IPAddress[] addresses, Int32 port) at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(AddressFamily family) at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket() at System.Runtime.Remoting.Channels.RemoteConnection.GetSocket() at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew) at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream) at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream) at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at SwarmCoordinatorInterface.ISwarmCoordinator.GetUniqueHandle() at Agent.Agent.GetUniqueHandle()"

I've attached the full log. A really big thank you, to anyone that can help me with this problemlink text

Product Version: UE 4.14
swarm.txt (139.3 kB)
more ▼

asked Feb 09 '17 at 03:49 PM in Rendering

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question