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I need to wait 5 minutes before Swarm begins to render lighting... why?

Swarm WILL render my lighting. But only after 3-5 minutes of doing something else before hand...

I can't figure out what I need to do to correct this.

The unnecessary wait is driving me mad! As it used to render straight away.

Just before the lighting begins to build, I get this message highlighted in green:

"15:36:58: [PingCoordinator] Determined that we couldn't ping the coordinator 15:36:58: [PingCoordinator] CoordinatorResponding is false 15:36:58: [Interface:TryOpenConnection] Local connection established 15:36:58: [Job] Accepted Job D5CC8388-46C763CD-AAD7BA9A-E2B839F0"

And this one just before that message, highlighted in orange:

"15:36:58: [GetUniqueHandle] Communication with the coordinator failed, job distribution will be disabled until the connection is established 15:36:58: [GetUniqueHandle] Exception: System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 104.25.39.118:8009 Server stack trace: at System.Net.Sockets.Socket.Connect(IPAddress[] addresses, Int32 port) at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(AddressFamily family) at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket() at System.Runtime.Remoting.Channels.RemoteConnection.GetSocket() at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew) at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream) at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream) at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at SwarmCoordinatorInterface.ISwarmCoordinator.GetUniqueHandle() at Agent.Agent.GetUniqueHandle()"

I've attached the full log. A really big thank you, to anyone that can help me with this problemlink text

Product Version: UE 4.14
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swarm.txt (139.3 kB)
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asked Feb 09 '17 at 03:49 PM in Rendering

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DougAllen_96
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