Multiplayer, joins but doesn't join

Hello,

I am working on a making a FPS shooter and the multiplayer doesn’t seem to be working. It will find the session and I am able to join but I never make it to the map I am using to test this. The host is in the level fine but the players are not. It still stays in the main menu level I created. The print string for success pops up which is joining but it didn’t join. Does anyone know how to fix this?

make sure port 7777 udp and tcp are opened on your server, also - watch out for delays like that, maybe , maybe try without the delay or put your session results into a member variable to be held for execution

I am doing it through LAN on the same internet connection. Does the port still needs to be 7777?